


The game featured an all-new take on Sam Fisher, while still retaining the same backstory from the previous titles. When Splinter Cell: Blacklist (2013) came out, the world was in an uproar. All of which I have played, and enjoyed to no end. He would do so in the fourth, fifth, and sixth games in the franchise. Naturally, Michael Ironside returned to voice Sam in the sequels. Not to mention the incredible new take on the gruff, sceptical and handsomely voiced Sam Fisher. The brand-new graphics, a sizeable increase in polygons, and a huge increase in animations were baffling. I eventually beat it and moved on to Tom Clancy’s Splinter Cell: Pandora Tomorrow (2004), and Tom Clancy’s Splinter Cell: Chaos Theory (2005) thereafter. I fondly remember booting up Tom Clancy’s Splinter Cell (2002) and getting thrashed by the brutal stealth mechanics the game had on offer. Yes, Splinter Cell is back… but in the worst possible way: a mobile game. Alas, when Sam Fisher’s name popped up on stage during Ubisoft’s E3 2019 conference, #UbiE3, I had nothing more than a bad taste in my mouth. Splinter Cell fans will certainly remember those gorgeous shadows and it's a tantalising prospect to imagine what Sam Fisher might look like on modern consoles.When Sam Fisher made a surprise appearance in Ghost Recon: Wildlands Special Operation 1 – Splinter Cell, I was adamant that it meant good things for the future of the third-person action franchise. West also mentioned the series' famous slogan: "The phrase 'Stealth Action Redefined' from the original game has actually proven to be a really valuable North Star for us," he said. "Seeing your mastery put on display at the end of things, especially when you go through with no alarms triggered – that's a big part of the Splinter Cell experience, and we want to be sure we’re honoring that." The creative director Chris Auty honed in on what made the Splinter Cell games feel so special: "We recognize a huge part of the appeal of Splinter Cell is the flawless planning, execution and satisfaction you feel when you go in and absolutely ace every encounter," he said. So, I think it kind of has to be a remake as opposed to a remaster," he went on. "The gaming public now has an even more refined palate. "The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago," inadvertently making everyone who played the original feel ancient. "To me, a remake takes what you'd do in a remaster and goes a little bit further with it," said producer Matt West. In an interview published on Ubisoft's website, those working on the project revealed more details about the remake. There is no release date as yet and the developer is looking for talent to work on the title so we can assume the remake is still in its relatively early stages.
